In-development post-apocalyptic trucking survival game built around hauling cargo through a dangerous world. Last Haul blends route planning, fuel management, deliveries, survival, and horror elements, with multiplayer planned as part of the larger vision. The project combines commercial trucking concepts with a tense survival-game loop.
Procedural writing-prompt app built in Unreal Engine 5. PremiseForge creates structured story premises from five elements: Protagonist, Desire, Obstacle, Setting, and Complication. It includes genre filtering, reel locking, favorites, notes, persistent settings, and Android support. Originally developed as PlotForge, it was rebranded and expanded into PremiseForge.
Android-first productivity app for commercial drivers, built in Unreal Engine 5. Trucker Suite combines detention tracking, load-value calculations, weekly earnings, driver profiles, persistent data, and multi-stage workflows. It is based on problems I encountered during more than six years in trucking and is being expanded toward trip management, HOS-aware feasibility, trip history, and fleet-facing tools.
Long-term fantasy MMORPG project set in Eldoria, focused on exploration, player choice, progression, guilds, dungeons, raids, world events, and deep lore. Shadow Realms is being developed around a broad fantasy setting with distinct races, classes, regions, factions, and character identities, with the goal of creating a large, persistent world.